AI Insights · Timothy · July 2021
Top 5 Hospital Games on Android in Germany: Q2 2021 Performance Review
Explore the performance trends of the top 5 hospital-themed games on Android in Germany during Q2 2021, highlighting weekly downloads, active users, and revenue.
In the second quarter of 2021, the top hospital-themed games on Android in Germany showcased varied performance trends in terms of downloads, active users, and revenue. Here's a detailed look into the performance of these games, based on data provided by Sensor Tower.
911 Emergency Dispatcher from Supersonic Studios LTD saw a significant spike in weekly downloads, peaking at around 52K in late April. However, its weekly revenue experienced a gradual decline from $228 to a minimal $5 by late June. The weekly active users also mirrored this trend, initially rising to over 111K in mid-May before dropping to approximately 31K by the end of the quarter.
Idle Firefighter Tycoon, published by Kolibri Games, started the quarter with a steady increase in weekly revenue, reaching a high of $20K in mid-May. The game's weekly downloads displayed a moderate peak at about 32K during the same period. Active users increased steadily, peaking at over 39K in mid-May before slightly declining towards the end of June.
Foot Clinic - ASMR Feet Care by CrazyLabs LTD maintained a relatively stable weekly download rate, with a notable peak at 10K in late June. Despite consistent download numbers, the game did not generate any revenue throughout the quarter. Active user numbers followed a similar pattern, with a notable increase to approximately 18K in late June.
Pepi Hospital: Learn & Care from Pepi Play experienced a steady flow of weekly downloads, reaching a high of nearly 10K in late June. Revenue remained modest throughout the quarter, fluctuating around $40 to $57. Active users showed positive growth, ending the quarter with a peak of approximately 47K.
Finally, Children's doctor : dentist by YovoGames demonstrated a consistent download trend, with numbers slightly declining from 8K at the beginning of the quarter to around 4K by the end. While there was no revenue generated, active users remained robust, though they gradually decreased from 109K to approximately 88K by late June.
For more detailed insights and data, visit Sensor Tower.